Microsoft defines agentic systems as software that includes an AI or ML model, orchestration code, and skills or tools. Someone picks the model. Someone builds the skills. The orchestration code sits between them, and if designers are not in the room when it gets written, it ships as an engineering default.
Itamar Medeiros, writing on designative.info, points to where this leads: "Product decisions did not disappear in the age of AI. They moved into orchestration layers." Those discussions happen inside engineering teams, he writes. Designers, researchers, and PMs are often absent when routing rules, memory policies, escalation thresholds, or fallback strategies get set.
Medeiros is specific about scope. AI orchestration decides what happens next, but also what the system remembers, ignores, compresses, or forgets over time. A memory policy is a product decision. An escalation threshold is a trust decision. Both ship without a designer in the room.
The agent extension test asks one question: can I describe how I think about this task clearly enough that an agent applies it to a new case and I endorse the result? Apply this to orchestration. Can the team articulate why request A routes to agent B instead of agent C? Can they state the memory policy clearly enough that they would endorse its outcome for a user they have never met?
Most teams cannot. Because someone categorized the orchestration layer as infrastructure. Infrastructure is not design's problem.
Gartner predicts 40% of enterprise applications will feature task-specific AI agents by 2026, up from less than 5% in 2025. That growth means many more products where orchestration decisions shape user experience. Each one has a routing layer that encodes choices about which agent handles which task, what context transfers, what gets dropped. Calling them plumbing does not make them neutral.
Tejj, writing on the state of design in 2026, spots the gap: agent behavior is often treated as an engineering concern rather than a design responsibility. The fix is concrete. Constraint and policy design become part of the job. Deciding what an agent cannot do, when it must escalate, where human judgment is required.
Benhur Senabathi, writing in UX Collective, wrote something that lands: "I didn't learn to code this year. I learned to orchestrate. The difference matters. Coding is about syntax. Orchestration is about intent, systems, and knowing what 'done' looks like."
This has a consequence. The quality of what gets built is now tied to the quality of design intent that precedes it. If the intent is absent, so is the quality.
Designers have a mental model of where design happens, and that model stops at the interface. Orchestration sits below it, treated as someone else's problem. So the biggest product decisions in agentic software get made in a workspace designers never enter.
Microsoft's framework for agent UX specifies that agents' knowledge, tools and skills, and connections with people and other agents are transparent and customizable. Transparency and customizability are design qualities. Someone has to decide what gets surfaced and what stays hidden. Right now that someone is an engineer writing a config file.
Every team that treats orchestration as pure infrastructure is shipping design decisions without design review. The routing logic and the memory policies are the product. The interface is a window into them. If designers cannot describe how orchestration should work clearly enough that they would endorse the results, they have already given up the product decisions that matter most.